Logistics (aka the boring but important stuff)
- Groups must have at least 4 rollers on their roster. 2 rollers must show up on game night.
- Subs not on the roster in an emergency situation are allowed except for playoffs
- Each team will have a captain. That person will be the official representative to the league and will be responsible for communicating messages from the league. A co-captain is also highly encouraged.
- While phone numbers are optional for regular players all captains must ensure that their profiles have an accurate phone number listed. This is used during urgent communication between the league and captains and will never be shared with third parties.
- Players must be registered (and paid in full) to play and to be counted towards a group’s Team status.
- Both Teams will roll on the same lane throughout the match.
- Every ball must be rolled while standing with both feet on the ground in front of the machines (i.e., no rolling from the side of the lane) Violating this rule will result in a score of zero for balls rolled during the infraction.
- Any shot thrown while observing the previous rules and counted by the machine (including Bank shots) are permitted.
- Balls that fail to enter the scoring zone and roll or otherwise return to the thrower are able to be re-thrown.
Game Play
A match will consist of two (2) teams, (all players) rolling 20 frames. Cost of the games is included with registration. Competing teams will roll on the same lane the entire match. Every ball must be rolled while standing with both feet located behind the machines. Balls that fail to enter the scoring zone and roll or otherwise return to the thrower may be re-thrown.
Traditional Skeeball Rules (20 Rounds)
A match will consist of two teams rolling 20 regular frames. Each frame is one full game with 9 rolled balls.
- Every team member present must participate. They must roll at least 1 frame of 9.
- Each team must have a minimum of 2 rollers per game.
Match Play Skeeball Rules
- A match will consist of two teams playing all 20 frames.
- Each team must have a minimum of 2 rollers per game. Rolling can be broken up based on the team’s discretion but every player present must roll in each game.
- If the final score results in a tie, there will be a tie breaker. A one rolled ball from each team will break the tie. This continues until someone rolls a higher ball than the other team.
Scoring or Machine Malfunctions (they’re not human, but they have flaws, too)
Some machines are older than others. Players are advised that the league plays on a variety models, styles, and ages of machines and that scoring errors are an inescapable aspect of the game. When a scoring error is made it is the responsibility of the witnessing party to IMMEDIATELY bring the scoring error to the attention of the other team and host.
If both captains are able to agree upon the alternation of the score to fix the machine error the game may continue. If captains are unable to agree then the host will make a judgement ruling given the testimony of the captains and their personal knowledge of the machines. The ruling will be in the form of a score alteration and will be considered FINAL. Scoring errors do NOT result in re-rolls or voids of frames.
Sportsmanship (because in the grand scheme of things, it’s only a silly game)
Teams & Rollers are encouraged to introduce themselves to their opponents prior to the start of each frame.
Teams are encouraged to “line up” after their match and shake hands, give high fives, or otherwise congratulate their rivals.
Skeeball is considered a game for the civilized and friendly. While healthy competition is encouraged, any player deemed to be acting in an unsportsmanlike manner will be warned on their first instance, removed from the game on their second (and their score fore-fitted) and finally removed from the league on their 3rd infraction. Examples of unacceptable conduct include excessive badgering of players (to include cussing, shouting or heckling) and or excessively rude conduct to other bar patrons or bar staff. League Reps will have final decision on any issues regarding enforcement of this rule.
Code of Conduct:
Penn Social Sports is committed to providing a safe, healthy, and enjoyable experience for all players. The league expects all players to enjoy the social sports experience while participating responsibly. Any player who cannot refrain from the following behaviors will be subject to ejection from the game, field, or league without refund and may possibly be banned from the league indefinitely.
- Foul or abusive language or obscene gestures. Behavior that is unruly, disruptive, or illegal in nature.
- Throwing objects and verbal or physical abuse/harassment towards umpires, field leaders, opposing players, or spectators.
- Refusal to follow instructions from field leaders.
- Any irresponsible behavior that results from intoxication or other signs of impairment.
- Acts that could be considered unsportsmanlike conduct. Please act like a responsible, respectful adult.
Ejections
- Fighting is strictly prohibited. Any player that is observed fighting during a game will be ejected from the league indefinitely.
- A player may be ejected from a game by the field leader.
- Ejected players must leave the immediate area and have no contact with the field leader or participants in the game. If the ejected player refuses to leave, the game will be forfeited.
- Any player ejected from a regular season game will not be permitted to play in the next scheduled game.
- Any player ejected from more than one game in a season, the player will be ejected from the league for the remainder of the season.
- Any player ejected from three games during their Penn Social Sports career, the player will be ejected from the league indefinitely.
- Any player ejected from a playoff game will be suspended for the remainder of the play-offs.
- Anyone may report a player for offensive conduct, language, or physical abuse at any time. The reported player will have to meet with the league’s president and field leader.
